Commissioned to develop character concepts and illustrations for a student government campaign, creating a superhero alter ego for the candidate running for SGA president. The design emphasized leadership, confidence, and school pride, helping bring her campaign to life through a bold, empowering visual narrative.
This creative project involved illustrating characters for a richly imagined fantasy board game. I developed visuals for the Role, Race, Aspect, and Trait decks, each reflecting the game’s mechanics and player choices. I also helped shape the visual tone and setting that draws players into the adventure.
Joined the development team to expand the Claptrap universe through accessories, weapons, and environmental props. My standout contribution was designing the Claptrap Boss—a formidable yet humorous centerpiece enemy that stayed true to the franchise’s iconic style while introducing new combat capabilities.
Designed original characters, props, and vibrant environments to establish JOOMEEZ's whimsical visual identity. Created cohesive textures and assets optimized for mobile platforms, ensuring performance without compromising artistic quality. Collaborated with developers to maintain style consistency across all game elements, helping bring this engaging world to life for global players.
Crafted the visual identity for this sci-fi shooter through character, weapon, and environment designs. Developed 100+ production-ready assets and style guides that defined the game's unique aesthetic while meeting technical gameplay requirements.